The Video Game Boy Advance (JP) (GBA) is a 32-bit Nintendo portable system initially launched in Japan on March 21, 2001. A part of the sixth generation of video games, the Video game Boy Development was noted as the third and final Game Boy model. It was prospered by the Nintendo DS line in November 2004, which, together with the DS Lite, is backwards compatible with GBA games. This function was gotten rid of from the DSi, DSi XL, and all Nintendo 3DS models. However, twenty video games (ten GBA video games and ten NES video games) were provided free of cost to those that had acquired a 3DS prior to the rate went down on August 12, 2011.

In Japan, the Game Kid Breakthrough was among the initial 2 Nintendo systems to have its games rated by the Computer Entertainment Ranking Company (CERO), whose ranking system had been put to use during the system's life time. The Video Game Kid Breakthrough is backwards compatible with Video game Child as well as Video Game Child Color video games, making it the only Nintendo console to be in reverse suitable with more than one system.

The last ready the system was Samurai Deeper Kyo, released on February 12, 2008, though first-party development ended in November 2006. Manufacturing of the Game Boy Breakthrough, along with its revisions, stopped production in December 2009, and system sales shipping upright Might 15, 2010, ending the traditional 21-year Video game Kid line.


Technical Specifications

Length: roughly 14.45 cm (5.69 in).

Width: approximately 2.25 centimeters (0.96 in).

Elevation: roughly 8.2 centimeters (3.2 in).

Mass: about 5 oz (140 g).

Screen: 2.9 inch reflective thin-film transistor (TFT) shade LCD.

Power: 2 AA batteries.

Battery Life: approximately 15 hours usually while playing Video game Kid Development video games (additionally dependent on the Video game Pak being played, volume setting as well as any exterior peripherals being utilized – e.g. a Worm Light or Display Illumination Link.).

CPU: 16.8 MHz 32-bit ARM7TDMI with ingrained memory. 8 or 4 MHz 8-bit Z80 coprocessor for Game Young boy in reverse compatibility.

Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU).

Present Size: 1.6" by 2.4" (40.8 by 61.2 mm).

Resolution: 240 × 160 pixels (3:2 facet ratio).

Shade Support: 15-bit RGB (5 bits depth per network), efficient in presenting 512 simultaneous colors in "gba emulator download" as well as 32,768 simultaneous shades in "bitmap setting".

Shades per sprite: 16 or 256 (includes openness).

Audio: Double 8-bit DAC for stereo noise (called Straight Audio), plus all legacy networks from Video game Young boy. The brand-new DACs can be utilized to play back streams of wave data, or can be used to outcome several wave samples processed/mixed in software program by the CPU.

Design, procedure, as well as versions.

Like the Game Boy Light as well as the Game Child Shade, the Video game Child Breakthrough needs two AA batteries. The Video Game Young Boy Breakthrough is the last Nintendo portable to require batteries as well as it is also the last Nintendo portable to not have a clamshell style till the Video game Boy Micro as well as original Nintendo 2DS.

A number of redesigns were launched consisting of the Game Child Advancement SP (which additionally plays GB and also GBC video games) and also the Game Kid Micro (which just plays GBA games due to its little design). The Video game Boy Development got somewhat some objection, for it really did not have a backlight, and that was among the most requested additions from the consumers. Therefore, from the GBA SP as well as onwards, a backlight was a vital. The Micro did not offer well as it was eclipsed by its follower, the Nintendo DS (which was launched before the Micro as well as likewise played GBA games).

Game Boy Advance launched in the following shades; Indigo, Artic, Fuchsia, Black, Glacier and Flavor (Japan just). Over the years, the GBA had Minimal Edition in these colors; Platinum, Jet Black, Red, Gold, and Daiei.


Top 10 Best-Selling GBA Games.

Pokémon Ruby and Sapphire (2002 ).
Pokémon FireRed and LeafGreen (2004 ).
Pokémon Emerald Green (2004 ).
Mario Kart: Super Circuit (2001 ).
Super Mario Advancement 2: Super Mario Globe (2001 ).
Super Mario Advance (2001 ).
Super Mario Breakthrough 4: Super Mario Bros. 3 (2003 ).
Namco Gallery (1999 ).
Pac-Man Collection (2001 ).
Yoshi's Island: Super Mario Advancement 3 (2002 ).


A follower to the Game Kid called Project Atlantis was originally planned in the mid 1990s. It would support 32-bit ARM CPU as well as would almost be able to run games like the SNES, getting on par with it. This tool was scrapped with the revival of Game Kid sales in the other modifications as well as the substantial type aspect.

The real advancement of the Video game Boy Breakthrough was not started up until the Game Boy Shade was begun. It was first discussed as a successor to the Game Child Color in October 1999. The advancement cycle was reasonably fast, finished within 2 years. It had the codename of Advanced Video game Kid, very similar to the last name. The system was introduced at Spaceworld 2000 on August 24, 2000.


The Game Child Advancement systems rapidly became Nintendo's very successful system of all time within a couple of years, building up an overall of 81.51 million sales worldwide, consisting of 43.57 million SP units and 2.42 million Micro devices. In 2009, the Nintendo DS exceeded this and continued on its path of supremacy by handling to relocate a total of 154.02 million devices worldwide.

A timeline of Game Child's record-breaking background as legendary console celebrates 30 years.

The Video game Child initially went on sale in Nintendo's Japanese heartlands in April 1989 as well as quickly came to be a sensation with fantastic games, groundbreaking peripherals as well as brilliant successors such as the Nintendo Switch. With this legendary console now transforming 30, we recall at several of the biggest moments in its background.

Video Game Child (21 April 1989).

Released in 1989, the original Nintendo Game Child was an 8-bit portable console that might present 4 different tones of olive green on its 160 by 144 pixel screen. Although much less technically advanced than the Sega Game Gear and also Atari Lynx, the Nintendo Video game Boy was cheaper and needed less batteries.

Tetris (14 June 1989).

A launch title for the Nintendo Game Child in North America, Tetris (Bullet-Proof Software Application, 1989) was the very first video game suitable with the Nintendo Game Web Link Wire.

Super Game Young Boy (1994 ).

The record for very first mobile cartridge adaptor is held by the Nintendo Super Game Kid (1994 ). The adapter enabled Nintendo Video game Boy cartridges to use a Super Nintendo Home entertainment System house console.

Pokémon Red & Green (27 February 1996).

Released nearly 7 years right into the Video game Boy's lifecycle, Pokémon Red and Green (Video Game Fanatic, 1996) provided a brand-new lease of life to the aging Nintendo portable. It was launched as Pokémon Red and Blue (Video Game Fanatic, 1998) over two years later in The United States and Canada, and also has actually taken place to become the very successful Video game Child videogame, changing 31.37 million duplicates as of 9 March 2018.

Game Boy Pocket (1996 ).

A more portable variation of the Nintendo Game Kid, the Nintendo Game Kid Pocket reduced the battery requirements below four AA batteries to just 2 AAA batteries. The Game Young boy Pocket likewise substantially lower the "ghosting" impact that afflicted the initial console.

Video Game Boy Light (14 April 1998).

Only launched in Japan, the Nintendo Video Game Kid Light was the very first Video game Child to have a back-lit display for low light problems. It had many variants including an Astro Kid design with clear plastic a Pokémon Centre version in yellow.

Video Game Young Boy Electronic Camera & Printer (21 February 1998).

The Nintendo Video Game Boy Video camera could catch black and white electronic pictures at a resolution of 128 by 112 pixels. These images might then be printed on thermal paper with the Nintendo Video Game Child Printer.

Video Game Young Boy Shade (21 October 1998).

Launched globally in 1998, the Nintendo Game Young Boy Shade was the first backwards-compatible handheld console. The console was capable of appearing to 56 various colours at the same time from a palette on 32,768.

Super Game Child 2 (1998 ).

The initial Nintendo Super Game Young boy ran games 2.4% faster than the Nintendo Game Child. The Japan-only Nintendo Super Video game Kid 2 corrected this abnormality with exact parity.

Transfer Pak (1999 ).

Unlike the Nintendo Super Video Game Boy, the Nintendo Transfer Pak was made use of for transferring data in between Nintendo Game Young Boy video games and also Nintendo 64 games. This consists of Pokémon Red and Blue (Video Game Fanatic, 1998) and also Pokémon Arena (Nintendo EAD, 1999).

Pokémon Yellow (US 18 October 1999).

Pokémon Yellow (Game Fanatic, 1998) was the last computer game released for the Nintendo Game Child in North America. Launching in North America on 18 October 1999, it released over a years after the Nintendo Game Child introduced in North America on 31 July 1989.

Pokémon Gold & Silver (21 November 1999).

The fiercely prepared for follow up to Pokémon Red and also Eco-friendly (Game Fanatic, 1996), Pokémon Gold and Silver (Game Fanatic, 1999) holds the record for the very successful Video game Young boy Color computer game with 23.1 million systems offered.

Mobile Video Game Young Boy Adapter (27 January 2001).

The Nintendo Mobile Game Boy Adapter was a peripheral released in Japan. It allowed Nintendo Video game Boy Color and also Nintendo Video game Boy Advanced owners to link to compatible smart phones. It was mostly used for Pokémon Crystal (Game Freak, 2000).


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